STUDIO makes any piece of fitness equipment smart, whether it's a budget treadmill or top of the line spin bike. We make that possible with the world's first home gym console, which turns any existing television into a smarter home gym that displays detailed metrics like running speed, cycling cadence, or punch strength. Our console streams over 3,000+ on-demand classes taught by elite NYC instructors across treadmill, cycling, boxing, rowing, yoga, and strength. We don’t think connected fitness should cost $2,000+ for equipment and $39 per month… instead it should be accessible and available to the masses.
STUDIO is headquartered in NYC, but is a remote first company that employs talent across the globe. We're a diverse team comprised of entrepreneurs, engineers, marketers, instructors, and production professionals. STUDIO was founded in 2017 by two longtime friends, fitness enthusiasts, and serial entrepreneurs, Jason L. Baptiste and Nathaniel McNamara. We’ve streamed tens of millions of minutes across hundreds of thousands of members. Our investors include top tier funds and brands like LifeFitness, TechnoGym, Huami, FJ Labs, Techstars, and more. We’re looking to take things to the next level and would love to have you join the team.
STUDIO seeks a motivated iOS Engineer to join our remote first team. As an iOS Engineer, you will help build exciting members experiences for our growing community. Specifically, you’ll work on our iOS mobile app that is used by many of our members.
You will join a small and nimble international team developing for a common RESTful ecosystem supporting clients running iOS, WatchOS, Web and Android. Our development cycle is rapid, iterative, and collaborative. We work hard, but know how to party.
Create and maintain advanced applications for the iOS platform
Work together with cross-functional teams to define, design, and ship new features.
Cover your code with unit tests to ensure robustness, including edge cases, usability, and general reliability.
Troubleshoot issues and bugs and improve application performance.
Explore, evaluate, and implement new technologies to maximize development efficiency.
2+ years' experience of working on a iOS Developer position
At least one original iOS application is published in the app store
Significant experience in software development, including work with third-party libraries and APIs
Excellent knowledge of Objective-C and Cocoa Touch
Good experience with iOS frameworks such as Core Data, Core Animation, Core Graphics and Core Text
Good knowledge of the general mobile landscape, architectures, trends, and emerging technologies
Good understanding of the full mobile development life cycle